TOTAL SPACE required to produce 1 Ebony in Iron Age in 48 minutes is = 16 + 3.8 + 12.6 + 1.1 = 33.5 tiles. 74/4*12.6 = 230 requred for productionĥ) 1.1 tile of Population building to supply 3.8 tiles of Butcher from 3rd bullet. Cottage gives 73 population per 4 squares. For example to produce 1 ebony in Iron Age you'll need:ģ) 3.8 tiles of Bucher to produce the requred 40 supply in 48 minutes. Fair traid is calculated by comparing the amount of squares you need in your city to produce 1 good. But when we start trading Wine (3x3) to stone (4x4) in the 1:1 proportion - we simply use our guildmates or we are being used by them because we can produse more wine than stone and in the end get more resources than our partner - that's a good example of unfair trade.Īs for cross-era trades. Simple example of true fair is trading Wine (3x3) for Lumber (3x3). So fair includes no profit but only cost of manufacturing. What I call fair? Fair is when you can generate the same resource rather than trading it to your guildmates with the same efficiency. Paper for example is so commonplace I can't trade to get rid of it, only to obtain it.If you want to know trading basis you can read here: Goods buildings explainedĪt the moment most of players call 1:1 in the same age and 2:1 to one era dirrefence "fair". It ignores that some goods have considerably less desirability and are over flooded in the market meaning no one will even be able to sell those goods. It also ignores the fact that it all evens out in the end due to the different deposit sizes throughout the game. While the "base" rate might seem fair in your calculations it ignores GBs and event buildings. Aside from which it's not possible to ever factor in every equation of how a player acquired a good.
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